We also have lists of crazy xor good ideas and a technical overview for requested features. Detailed explanations can be found in this blog post. You also might experience errors when running a build.
Important notice: Gameplay is currently non-functional as the internal simulation is replaced by a more sophisticated implementation. No binary compatibility with the original game.Ī one-way script to convert maps/savegames/missions to openage is planned though.You really wanna have the same problems again? No network compatibility with the original game.Awesome infrastructure such as our own Kevin CI service.Optionally, improvements over the original game.Matchmaking and ranking with a haskell masterserver.AI scripting in Python, you can use machine learning.An integrated Python console and API, comparable to blender.An easily-moddable content format: nyan yet another notation.We will not implement useless artificial limitations (max 30 selectable units.).This can only be approximated, since the behaviour of the original game is mostly undocumented,Īnd guessing/experimenting can only get you this close.
#WW2 GAMES LIKE AGE OF EMPIRES CODE#
Scripting, media conversion, in-game console, code generationĬross-platform Audio/Input/Window handling To play, you require an original AoE II: TC or AoE II: HD installation Openage uses the original game assets (such as sounds and graphics), but (for obvious reasons) doesn't ship them. At the moment we focus our efforts on the integration of Age of Empires II, while being primarily aimed at POSIX platforms such as GNU/Linux. Openage: a volunteer project to create a free engine clone of the Genie Engine used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenSAGE, OpenTTD and OpenRCT2.